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Flashback 2 (Nintendo Switch)
After a brief exchange with his friend Ian, Conrad B. Hart witnessed his kidnapping, leaving behind high-tech equipment that will be useful for the investigation. Conrad will have no choice but to put on his hero outfit to find answers.
Go through 5 levels in a semi-open world, through 4 different graphic universes (Jungle, City, Factory, Morph ship).
Interconnected game levels that form a semi-open world.
Game designed in 2.5D for more immersion.
Multiple goals and obstacles.
Drive a mech and get on a motorcycle to get around.
Hide to escape and eliminate enemies in silence.
Go through 5 levels in a semi-open world, through 4 different graphic universes (Jungle, City, Factory, Morph ship).
Interconnected game levels that form a semi-open world.
Game designed in 2.5D for more immersion.
Multiple goals and obstacles.
Drive a mech and get on a motorcycle to get around.
Hide to escape and eliminate enemies in silence.
$20.39
Original: $58.25
-65%Flashback 2 (Nintendo Switch)—
$58.25
$20.39Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
After a brief exchange with his friend Ian, Conrad B. Hart witnessed his kidnapping, leaving behind high-tech equipment that will be useful for the investigation. Conrad will have no choice but to put on his hero outfit to find answers.
Go through 5 levels in a semi-open world, through 4 different graphic universes (Jungle, City, Factory, Morph ship).
Interconnected game levels that form a semi-open world.
Game designed in 2.5D for more immersion.
Multiple goals and obstacles.
Drive a mech and get on a motorcycle to get around.
Hide to escape and eliminate enemies in silence.
Go through 5 levels in a semi-open world, through 4 different graphic universes (Jungle, City, Factory, Morph ship).
Interconnected game levels that form a semi-open world.
Game designed in 2.5D for more immersion.
Multiple goals and obstacles.
Drive a mech and get on a motorcycle to get around.
Hide to escape and eliminate enemies in silence.












